The Making of an Entrepreneur and Launching HTC Vive with Alvin Wang Graylin
By AIXR Team, 22 Jan 2021
ILMxLAB, Building Galaxy’s Edge and the Impact of VR with Vicki Dobbs Beck
By AIXR Team, 15 Jan 2021
Talking Robots, Rockets & NASA With Marco Tempest
By AIXR Team, 08 Jan 2021
A Year in the Eyes of the Academy
By AIXR Team, 18 Dec 2020
The Coming Realignment: Strategies to address the future of XR
By Skye Priestley, 11 Dec 2020
How does Volumetric video transform storytelling in immersive experiences?
By Raquel Cardoso, 04 Dec 2020
The Making of The Virtual VR Awards
By AIXR Team, 27 Nov 2020
Free-Roam VR in 2020: Challenges And Opportunities
By Pavel Chernenko, 20 Nov 2020
A 3-Step Guide to Measuring Success From VR Training
By Albert Liu, 06 Nov 2020
Early years with VR & HTC and future of remote working – Field of View with Alvin Wang Graylin
By AIXR Team, 03 Nov 2020
Marketing Your Virtual Reality Game with Dynamic Online Community Building
By Adam Kuta, 27 Oct 2020
The Benefits of XR Training – Part 2: Why Isn’t Everyone Using XR Training?
By Tom Houston, 23 Oct 2020
Star wars, Galaxy’s Edge & Working at Disney – Field of View with Vicki Dobbs Beck
By AIXR Team, 22 Oct 2020
Robots, Rockets & NASA! The new frontier of VR & AR – Field of View with Marco Tempest
By AIXR Team, 21 Oct 2020
The Benefits of XR Training – Part 1: Incorporating Training into the Real World
By Tom Houston, 02 Oct 2020
What Lies Beyond? Exploring Exoplanets in 360°
By Julia Le Gallo, 18 Sep 2020
Disruption is Inevitable: How to Prepare for an AR Revolution
By Colby Gallagher, 04 Sep 2020
How Entropia Extended Reality with UMW Galeriku
By Ramakrishnan C.N., 28 Aug 2020
Creating a Solid Use Case for VR Soft-Skills Training
By Sam Watts, 07 Aug 2020
7 Golden Rules to Becoming a Successful AR/VR Startup
By Antony Vitillo, 31 Jul 2020
The Magical Combination of Water and Virtual Reality Part 2
By Ando Shah, 17 Jul 2020
The Magical Combination of Water and Virtual Reality Part 1
By Ando Shah, 13 Jul 2020
The Science Behind Keeping AR Learning Safe
By Duane Dunston, 03 Jul 2020
Fulfilling the Dream of Human Flight with Virtual Reality
By Aleko Lilly, 26 Jun 2020
Generalists and Specialists in XR: Mechanisms for Coping and Survival
By Panos Voulgaris, 19 Jun 2020
Kickstarting Your AR/VR Developer Career
By Artur Meyster, 12 Jun 2020
Recreating How First Class Feels with British Airways
By Adam Randall, 05 Jun 2020
Digital Therapeutics: A Modern Solution to Chronic Pain Management
By Aaron Gani, 29 May 2020
Scalable, Safe & Effective PPE Training using Virtual Reality
By Janis Kondrats, 22 May 2020
Putting the Reality into XR: Is the Real World Making a Resurgence Inside Virtual Experiences?
By Susana Grilo, 08 May 2020
Exploring the New Era of Music Videos from Your Living Room
By Alex Van Happen, 01 May 2020
COVID-19: XR Opportunities During Crisis
By AIXR Team, 24 Apr 2020
Is Your XR Startup Remote Work Ready?
By AIXR Team, 15 Apr 2020
Surviving COVID-19 as an LBE Company
By Kevin Williams, 10 Apr 2020
Extending Community Participation with XR for Urban Planning
By Gunita Kuļikovska, 03 Apr 2020
“Open Locomotion”: A Call for Standardization of VR Movement Input
By Holger Hager, 20 Mar 2020
Breathing Life into Architectonic Digital Experiences with Volumetric Video
By Alex Van Happen, 13 Mar 2020
Planning for Scalable XR Deployment: the Problem of Hygiene
By Amy Hedrick, 06 Mar 2020
105+ Funding Sources For Virtual & Augmented Reality Projects
By AIXR Team, 28 Feb 2020
Getting Started with Social VR for Enterprise: Everything You Need to Know
By Niclas Johansson, 21 Feb 2020
A Fisherman’s Tale: Fishing for Concepts
By Alexis Moroz, 14 Feb 2020
VR Locomotion: an Innovative Solution to an Age Old Problem
By Holger Hager, 07 Feb 2020
Revolutionising Design with VR Collaboration
By Joe Connolly, 24 Jan 2020
XR Companies: Tax-Efficient Employee Rewards through EMI
By Sarah Friend, 10 Jan 2020
Industry 4.0: Unlocking XR’s Potential with 5G, Big Data & More
By Monica Neel, 03 Jan 2020
20XR: A Glimpse into the Next Decade of AR – Part 2/2
By Stephen Black, 27 Dec 2019
20XR: A Glimpse into the Next Decade of AR – Part 1/2
By Stephen Black, 20 Dec 2019
OMS: True-to-life Training – Without Risking Lives
By Jessica McGahan, 06 Dec 2019
Fact to Feeling: How VR is Transforming Marketing
By Andreea Ion Cojocaru, 06 Dec 2019
Transforming 360 VR Content: How Kagenova Became the UK’s Hottest VR Startup
By Eugenie Abbott, 15 Nov 2019
Using VR Training to Solve the Workplace “Revolving Door” Problem
By James Watson, 08 Nov 2019
The Journey to Mass Adoption: Why VR is the New Color TV
By Stephanie Llamas, 01 Nov 2019
UX Meets XR: The Drive Towards the Future of Mobility
By Maya Guice, 25 Oct 2019
A WWI Time Machine: The Making of War Remains
By Taylor Williams, 18 Oct 2019
Narrative VR Filmmaking: Lessons Learned from Eleven Eleven
By Mehrad Noori, 11 Oct 2019
Financial Controls to Support Business Growth for Startups
By Andy Huddleston, 04 Oct 2019
How Hologate is Shaking up the LBE Sector
By Dave Blank, 27 Sep 2019
VR for Education, Learning and Development – Top Valid Use Cases
By Sam Watts, 20 Sep 2019
How Shadow Point’s Portals Were Created for Oculus Quest
By Matt Hubery, 13 Sep 2019
Digital Divides & Opportunity Gaps: How the Future of AR Will be Divisive
By Barron Webster, 06 Sep 2019
How to Run A Global XR Event – Inside the Planning of XRDC 2019
By Katie Stern, 30 Aug 2019
How Can the Industry Work to Improve UX UI Design and Drive Adoption? – Part 3/3
By Filip Healy, 23 Aug 2019
Experts from Vive VR and Magic Leap Talk UX Design Challenges – Part 2/3
By Filip Healy, 16 Aug 2019
4 Key Challenges Facing UX Design for XR – And How to Solve Them – Part 1/3
By Filip Healy, 09 Aug 2019
How to Raise Millions in Investment – Without Relying on VCs
By Rachel Loosley, 02 Aug 2019
How Virtual Reality Can Transform Dementia Care
By Arfa Rehman, 26 Jul 2019
How to Gamify VR for Training
By Christoph Sitar, 12 Jul 2019
Creating High-Quality Training Experiences with VR
By ITI, 05 Jul 2019
VR for Medical Professionals: The Toughest Critics Become the Strongest Advocates
By Melissa Herbold, 28 Jun 2019
How an Indie VR Developer Raised over 500k – And What You Can Learn from It
By Cooperative Innovations, 21 Jun 2019
Why VR/AR Developers Should Prioritize Accessibility in UX/UI Design
By Ben Formaker-Olivas, 14 Jun 2019
How ZeroLight uses Foveated Rendering in Enterprise VR
By Chris'O Connor, 07 Jun 2019
Examining the Relationship between VR, Soft Skills and KPI’s
By Bobby Carlton, 31 May 2019
Is 5D the Next Evolutionary Step for VR?
By Elodie Maizeray, 24 May 2019
How Immersive Technology is Changing the Face of Recruitment
By Martyn Makinson, 17 May 2019
Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?
By Deborah Charles, 10 May 2019
Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld
By Figment Productions, 03 May 2019
Pebble Studios Talks Duck Tales and Creating Quality 360 Films
By Pebble Studios, 26 Apr 2019
Tips for Getting the Most Out of Your VR Demo Experience
By Ben Reed, 19 Apr 2019
Training for the Future & The Future of Training
By Daniel Fraga, 12 Apr 2019
How to Boost your Brand’s Voice through VR Marketing
By Jane Metlikovec, 05 Apr 2019
The Origins of Lone Echo
By Ru Weerasuriya, 29 Mar 2019
Creating Haptic Feedback in VR – The Technology behind Ultrahaptics
By Robert Blenkinsopp, 22 Mar 2019
Innovating and Evolving the Next Generation of VR Gaming
By Russell Harding, 15 Mar 2019
How London is Shaping Up to be Europe’s Hub for Immersive Technology
By Francesca Corradini, 08 Mar 2019
The Making of Pixel Ripped 1989
By Jesus Fabre, 01 Mar 2019
Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming
By Dima Neiaglov, 15 Feb 2019
What Makes an Award Winning VR Project?
By Luke Roberge, 08 Feb 2019
Developing Educational VR Games: The Importance of Playtesting and Teacher Input
By Schell Games Team, 01 Feb 2019
The Making of the VR Awards 2018 – On GreenSpark
By Luke Roberge, 31 Jan 2019
Behind the Conception of The Gallery: Heart of the Emberstone
By Antony Stevens, 27 Jan 2019
3 Rules to Create A Successful VR Application
By Samuel Huber, 27 Jan 2019
How to Make Your VR Company More Attractive to Investors
By Stephen Croome, 26 Jan 2019
The Making of Coco VR
By Kalan Ray, 26 Jan 2019
Directing 360 VR Films – Why Look Through the Window When you Can be in the Room?
By Mary Matheson, 26 Jan 2019
The Skills Gap in Immersive Technology and How we can Close it
By Toby Allen, 25 Jan 2019
Managing Communities in VR – Establishing Sustained Value at No Cost
By Andreas Juliusson, 25 Jan 2019
Bringing the Star Wars Universe into VR: The Making of Secrets of the Empire
By Ben Snow, 25 Jan 2019
How VR Could be the Next Big Platform for Esports
By Kornel Meszaros, 24 Jan 2019
VR: The Path to Mass Adoption
By Patrick O’Luanaigh, 24 Jan 2019
Applications of VR Technology to Mental Health Issues
By Jason Freeman, 23 Jan 2019
How to Create Award Winning VR & AR Experiences for Children
By Jade Williams, 23 Jan 2019
Behind the Scenes of the Creation of Virti
By Luke Roberge, 23 Jan 2019
Nanopixel’s Bosteon: Creating your Dream House before it’s Even Built
By Nanopixel Team, 22 Jan 2019
A New Paradigm for Computer Interfaces with XR and Web 3.0
By Theo Turner, 22 Jan 2019
The Production Process Behind Visyon’s A Window to our World
By Joseph Killoran, 22 Jan 2019