The ‘spotlight’ insights series invites winners from the 6th International VR Awards to discuss their achievements and revisit the journeys that earned them the honour of raising one of our prestigious trophies aloft on stage at de Doelen, Rotterdam. This...
Metaverse is a new and growing industry, and as such, there is a need to upskill and train employees effectively in order to make the most of this emerging technology. This space is still a new industry, and as such, there is a need for employees who are cross-skilled...
This episode will feature Prof. Mark Billinghurst of Empathic Computing Lab, he has 25 years of experience in the VR space and a wealth of knowledge and expertise in human-computer interface technology, particularly in the area of Augmented Reality. Our hosts will ask...
Extended reality (XR), the colloquial term for the variety of immersive technologies encompassing VR and augmented reality, holds significant promise as a learning tool to enhance traditional training programs and methods – but only if implemented and executed...
Create, measure and adapt In retail, training and education AR is implemented at increasing speed. The immersive and stimulating nature of this technology enhances user engagement, leading to increased knowledge retainment and/or higher conversion rates. Unfortunately...
Inequality in Education Student activists are drawing attention to issues of inequality in educational systems faced by low income, first-generation, black, indigenous, and students of colour. Unsurprisingly, bias held in the real-world transfers to the virtual one...
Rumour has it a new myth about VR training is born every day. The more people hear about virtual reality (VR) technology, the more misconceptions are fabricated, including new speculations and concerns. Is VR training here to stay? Is VR training expensive? Unhygienic...
The growing body of evidence (Radianti et al., 2020; Zweifach and Triola, 2019; Andrews et al., 2019) supports the claim that extended reality (XR) technologies can improve learning. Unsurprisingly, the use of these technologies in medical education is increasing. XR...
Most media interviews are straightforward and provide an excellent opportunity to share news or tell a story about you or your company, as well as contribute industry-relevant knowledge on a topic. Yet, interacting with the media can be a stressful encounter and these...
Virtual and Augmented reality has become a new stepping stone in education. They increase student engagement and aid the teachers in cultivating students’ interest in certain subjects via the factor of immersion into an alternative reality. While the two forms of...
Companies are investing billions of dollars on implementing VR/AR solutions in their business. In 2020 alone, it’s forecasted that $18.8B USD will be spent, a 78.5% increase from 2019. VR training is the leading use case for VR/AR corporate spend because companies...
In a previous article, I covered the benefits that extended reality training brings to businesses. The knowledge retention, trainee engagement, and the saving on costs are all significant when compared to traditional training methods. Why isn’t everyone using extended...
We all understand intuitively that we learn by “doing” How do we know this? Because no one learns how to ride a bike, drive a car, or play golf by reading a book or by having someone else tell us how to do it – even if they have great diagrams or videos. Academically,...
The use of augmented reality (AR) in education is an exciting prospect – breathing life into the classroom and giving students the chance to enjoy creative, interactive and engaging learning visualising abstract concepts in great detail. This is not only great...
Despite being in the public domain for decades, VR has struggled to shed its reputation as a consumer gaming tool. Until recently, the use of VR in the corporate world has been relatively limited. Now, however, businesses are recognising its potential, and VR...
It’s been three years since the commercial launch of the first generation of the new wave of VR headsets, many of which have since been iterated upon, or even made redundant by newer models released in 2019. VR hasn’t yet gone full-blown mainstream and whilst the hype...