Insights

Discover and learn.

Insights features cutting-edge articles and case studies from industry-leading creatives in immersive technology. 

How Immersive Technology is Changing the Face of Recruitment
How Immersive Technology is Changing the Face of Recruitment
By Martyn Makinson, 17 May 2019

Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?
Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?
By Deborah Charles, 10 May 2019

Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld
Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld
By Figment Productions, 03 May 2019

Pebble Studios Talks Duck Tales and Creating Quality 360 Films
Pebble Studios Talks Duck Tales and Creating Quality 360 Films
By Pebble Studios, 26 Apr 2019

Tips for Getting the Most out of a VR Demo Experience
Tips for Getting the Most out of a VR Demo Experience
By Ben Reed, 19 Apr 2019

Training for the Future & The Future of Training
Training for the Future & The Future of Training
By Daniel Fraga, 12 Apr 2019

How to Boost your Brand’s Voice through VR Marketing
How to Boost your Brand’s Voice through VR Marketing
By Jane Metlikovec, 05 Apr 2019

The Origins of Lone Echo
The Origins of Lone Echo
By Ru Weerasuriya, 29 Mar 2019

Creating Haptic Feedback in VR – The Technology behind Ultrahaptics
Creating Haptic Feedback in VR – The Technology behind Ultrahaptics
By Robert Blenkinsopp, 22 Mar 2019

Innovating and Evolving the Next Generation of VR Gaming
Innovating and Evolving the Next Generation of VR Gaming
By Russell Harding, 15 Mar 2019

How London is Shaping Up to be Europe’s Hub for Immersive Technology
How London is Shaping Up to be Europe’s Hub for Immersive Technology
By Francesca Corradini, 08 Mar 2019

The Making of Pixel Ripped 1989
The Making of Pixel Ripped 1989
By Jesus Fabre, 01 Mar 2019

65+ Funding Sources For Virtual & Augmented Reality Projects
65+ Funding Sources For Virtual & Augmented Reality Projects
By Luke Roberge, 22 Feb 2019

Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming
Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming
By Dima Neiaglov, 15 Feb 2019

What Makes an Award Winning VR Project?
What Makes an Award Winning VR Project?
By Luke Roberge, 08 Feb 2019

Developing Educational VR Games: The Importance of Playtesting and Teacher Input
Developing Educational VR Games: The Importance of Playtesting and Teacher Input
By Schell Games Team, 01 Feb 2019

The Making of the VR Awards 2018 – On GreenSpark
The Making of the VR Awards 2018 – On GreenSpark
By Luke Roberge, 31 Jan 2019

Behind the Conception of The Gallery: Heart of the Emberstone
Behind the Conception of The Gallery: Heart of the Emberstone
By Antony Stevens, 27 Jan 2019

3 Rules to Create A Successful VR Application
3 Rules to Create A Successful VR Application
By Samuel Huber, 27 Jan 2019

How to Make Your VR Company More Attractive to Investors
How to Make Your VR Company More Attractive to Investors
By Stephen Croome, 26 Jan 2019

The Making of Coco VR
The Making of Coco VR
By Kalan Ray, 26 Jan 2019

Directing 360 VR Films – Why Look Through the Window When you Can be in the Room?
Directing 360 VR Films – Why Look Through the Window When you Can be in the Room?
By Mary Matheson, 26 Jan 2019

The Skills Gap in Immersive Technology and How we can Close it
The Skills Gap in Immersive Technology and How we can Close it
By Toby Allen, 25 Jan 2019

Managing Communities in VR – Establishing Sustained Value at No Cost
Managing Communities in VR – Establishing Sustained Value at No Cost
By Andreas Juliusson, 25 Jan 2019

Bringing the Star Wars Universe into VR: The Making of Secrets of the Empire
Bringing the Star Wars Universe into VR: The Making of Secrets of the Empire
By Ben Snow, 25 Jan 2019

How VR Could be the Next Big Platform for Esports
How VR Could be the Next Big Platform for Esports
By Kornel Meszaros, 24 Jan 2019

VR: The Path to Mass Adoption
VR: The Path to Mass Adoption
By Patrick O’Luanaigh, 24 Jan 2019

Applications of VR Technology to Mental Health Issues
Applications of VR Technology to Mental Health Issues
By Jason Freeman, 23 Jan 2019

How to Create Award Winning VR & AR Experiences for Children
How to Create Award Winning VR & AR Experiences for Children
By Jade Williams, 23 Jan 2019

Behind the Scenes of the Creation of Virti
Behind the Scenes of the Creation of Virti
By Luke Roberge, 23 Jan 2019

Nanopixel’s Bosteon: Creating your Dream House before it’s Even Built
Nanopixel’s Bosteon: Creating your Dream House before it’s Even Built
By Nanopixel Team, 22 Jan 2019

A New Paradigm for Computer Interfaces with XR and Web 3.0
A New Paradigm for Computer Interfaces with XR and Web 3.0
By Theo Turner, 22 Jan 2019

The Production Process Behind Visyon’s A Window to our World
The Production Process Behind Visyon’s A Window to our World
By Joseph Killoran, 22 Jan 2019

“The VR Awards are a vital component of supporting and recognising validated use-cases for immersive technology at enterprise level highlighted by the large turnout and strong representation within the industry.”

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VR Healthcare of the Year 2018 Winner

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