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Academy Press Releases

Finalists Announced for The Fourth International VR Awards

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Press Team

09 Jul 2020 | 4 min read

London – Thursday 9th July 2020 7 PM BST 2020

The Fourth International VR Awards, the largest international awards ceremony celebrating outstanding achievement in the virtual reality industry, has announced its finalists.

After announcing their partnership with VR Chat to host this year’s ceremony, in which tickets go live today, the VR Awards received hundreds of incredible quality nominations; those who make the finalist list are only the very best VR projects submitted from across the world.

The VR Award’s expert judging panel will now deliberate over the finalists in preparation for the big night on the 12 November 2020.

Information surrounding the big night is being kept tightly under wraps, but given the VR Awards has established an international development team of industry veterans and VRChat builders, ticket holders are in store for an exciting time in addition to the professional tier networking and matchmaking that is on offer.

Finalists can be found live on the VR Awards website: https://vrawards.aixr.org/finalists-2020/

The finalists are as follows:

VR Healthcare of the Year

  • Make Real & NHS – Blood Identification VR
  • FundamentalVR – Fundamental Surgery @HomeVR modality
  • Sector 5 Digital – Galderma Interactive Anatomy (GIA) VR
  • Health Scholars – Health Scholars ACLS VR Simulation Trainings
  • Oxford Medical Simulation – OMS: Interprofessional
  • PeriopSim – PeriopSim
  • Oxford VR – Social Engagement
  • Exonicus – Trauma Simulator

VR Education and Training of the Year

  • VirtualSpeech – Collaborative Soft Skills Training in VR
  • Orka – DHL SLAM
  • GE Hitachi Nuclear Energy International LTD – Large-Scale Multi-user Fuel Movement VR Training Simulator
  • ITI – ITI VR Construction Hazard ID
  • TANTRUM Lab – McDonald’s Hospitality Training
  • MEL Science – MEL Chemistry VR
  • Accenture – Police Stop and Search VR Training
  • Make Real & Lloyds Banking Group – Relationship Management
  • TAFE NSW – VR in Vocational Education & Training: Evaluating Effectiveness & Efficacy

VR Enterprise Solution of the Year

  • Neutral Digital – British Airways First Class VR
  • MEDIASQUAD GmbH – BRP-Rotax VR Job Assessment
  • Enduvo – Enduvo 1.0
  • Accenture – Immersive Collaboration Platform (ICP)
  • Vrgineers, Inc. – US Airforce Flight Simulator
  • Immerse – Virtual Enterprise Platform

VR Social Impact Award

  • AARP Innovation Labs – Alcove
  • Entropia XR – GALERIKU – A VR MUSEUM LIKE NO OTHER
  • RT – Lessons of Auschwitz: VR tribute by school students
  • East City Films & Chartered Society of Physiotherapy – Some Inattention On The Left

Rising VR Company of the Year

  • Cybershoes GmbH
  • Emperia
  • Evernever Games
  • Klip VR Immersive Technologies Pvt. Ltd.
  • VR Inn

Innovative VR Company of the Year

  • Ballast Technologies
  • Cleanbox Technology
  • EVA Esports Virtual Arenas
  • Kagenova
  • Orka
  • Qualcomm
  • Skydance Interactive
  • VISBIT Inc

Out-of-home VR Entertainment of the Year

  • ILMxLAB & The VOID – Avengers: Damage Control
  • SOMNIACs – Birdly® – Paradise Lost
  • Ballast Technologies Inc. – DIVR+
  • Vertigo Arcades – Ghost Patrol VR
  • HOLOGATE – HOLOGATE ‘BLITZ’
  • The VOID – Jumanji: Reverse the Curse
  • The Dream Corporation – OTHERWORLD
  • Frontgrid – ParadropVR™ City Flyer
  • Wevr – TheBlu: Deep Rescue
  • REWIND – Universal Monsters Presents: Bride of Frankenstein holoride

VR Marketing of the Year

  • Khora – 360° VR Space Safari
  • Glassworks Barcelona – Audi e-tron Room: The Future Paradox
  • Imagination – Land Rover Defender VR Experience
  • ICEF – LONDONIST Student Accommodation Agency
  • EAB – This is USAFA
  • HIKKY CO., LTD. – Virtual Market 4
  • MALVI – VR Accommodation Experience

VR Film of the Year

  • Felix and Paul Studios – Algeria: A Spark of Light
  • Fabio Rychter & Amir Admoni – Gravity VR
  • Samantha Quick – Lutaw
  • Walt Disney Animation Studios – Myth: A Frozen Tale
  • Enrique Agudo – The Pantheon of Queer Mythology

VR Experience of the Year

  • Accenture – All Kinds of Limbo
  • Dimension – Britannia VR: Out of Your Mind
  • Magnopus – Elixir
  • Charlotte Mikkelborg – Fly
  • Funktronic Labs – Fujii
  • Force Field Entertainment – National Geographic Explore VR
  • Atlas V – The Dawn of Art
  • Tender Claws – The Under Presents
  • Zenart VR – Zen Universe

VR Hardware of the Year

  • Pimax – Artisan
  • Valve – Index
  • Oculus – Rift S
  • Varjo – VR – 2
  • VRgineers, Inc. – XTAL – 8K

VR Game of the Year

  • Sanzaru Games – Asgard’s Wrath
  • Stress Level Zero – Boneworks
  • Cortopia Studios – Down the Rabbit Hole
  • Valve – Half-Life: Alyx
  • nDreams – Phantom: Covert Ops
  • Cloudhead Games – Pistol Whip
  • Insomniac Games – Stormland
  • Kluge Interactive – Synth Riders
  • Fast Travel Games – The Curious Tale of the Stolen Pets
  • Fireproof Studios Ltd – The Room VR: A Dark Matter
  • Skydance Interactive – The Walking Dead: Saints & Sinners
  • Schell Games – Until You Fall

VR Social Influencer (New Category!)

  • Cas and Chary VR
  • Eric for President
  • Kent Bye
  • Nathie
  • ThrillSeeker
  • Virtual Reality Oasis

Press Assets

https://drive.google.com/drive/folders/1ewpEzKBTmA2bovFHb7klcsoHfWIFc-lq

Contact

For any press and media enquiries, please contact: [email protected]

Social media: Twitter, Instagram & Facebook: @VRAwards & @AIXRorg

About VR Awards

The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR. Combined with year-round international initiatives, the VR Awards brings together a night of red carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.

The VR Awards is an unmissable awards ceremony for a wide range of decision making professionals from various industries across the world. The VR Awards are overseen by AIXR’s independent Steering Board.

About AIXR

AIXR is an independent, community first, not-for-profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.

 

About the author:

AIXR is an independent, community first, not for profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.

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