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VR Awards Announce 2019 Finalists

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Press Team

18 Jun 2019 | 5 min read

London: Tuesday 18th June 2019 7pm BST

The third international VR Awards, which takes place on the 11th November 2019 at 8 Northumberland Avenue, is an awards ceremony and dinner dedicated to celebrating outstanding achievement in the virtual reality industry.

In addition to the momentus announcement and following over 300 high calibre nominations from every corner of the VR industry, AIXR, the not for profit trade body for the immersive industry is proud to announce the 2019 finalists.

“The VR Awards is a platform of growth for the innovators, pioneers and creatives of tomorrow, the finalists announced today deserve to be where they are, and deserve to be celebrated for their outstanding work. The VR Awards strives to recognize all areas of this flourishing industry as it continues to grow.” – Daniel Colaianni, Chief Executive, AIXR

Over 80 expert judges will deliberate over the finalists in preparation for the winner announcements at the red carpet, black tie awards show where 300+ international delegates from the most influential backgrounds of VR will be in attendance.

The VR Awards takes place at 6pm on Monday 11th November, Central London. Tickets for this year’s ceremony can be bought here: https://vrawards.aixr.org/tickets

VR Hardware of the Year:

  • Oculus – Quest
  • VRgineers – XTAL 5K HMD
  • Oculus – Rift S
  • HTC – Vive Pro Eye
  • VR Electronics – Teslasuit
  • HP – Reverb VR Headset

VR Game of the Year:

  • SIEE & ASOBI Team – ASTRO BOT Rescue Mission
  • Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition
  • Coatsink – Shadow Point
  • Sony London Studio – Blood & Truth
  • Owlchemy Labs – Vacation Simulator
  • Outerloop Games – Falcon Age
  • Secret Location – Transpose
  • First Contact Entertainment – Firewall Zero Hour
  • Survios – CREED: Rise to Glory™
  • Archiact – FREEDIVER: Triton Down
  • Resolution Games – Angry Birds VR: Isle of Pigs
  • Innerspace VR & ARTE France – A Fisherman’s Tale

SignSine – PROZE: Enlightenment

VR Experience of the Year:

  • ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I
  • NBC Universal & Digital Domain – Eleven Eleven
  • StartVR – Awake
  • REWIND & SkyVR – Curfew: Join The Race
  • Lucas Rizzotto – Where Thoughts Go
  • Cinétévé Experience & Backlight Studio – The Scream VR

VR Film of the Year:

  • Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over
  • Grammatik Agency – the bOnd
  • Baobab Studios – Crow: The Legend
  • Walt Disney Animation Studios – Cycles
  • Secret Location & Electric Shepherd Productions – The Great C
  • Breaking Fourth Limited – Lucid
  • Felix & Paul Studios – Traveling While Black
  • Simpals Studio – Aripi
  • Parable, Channel 4 & 59 Productions – Grenfell: Our Home

VR Marketing of the Year:

  • Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide
  • UDG Ludwigsburg, Nerdindustries & Porsche – Porsche “Hall of Legends” VR Experience
  • Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations
  • NUMENA & BMW – S 1000 RR VR
  • Proektmarketing +1 & Ledvizor – Ledvizor VR-presentation space
  • LR Studio & Cartier – VR experience for Santos de Cartier launch
  • Ready At Dawn – Lone Echo II: Trailer Experience
  • Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR

Rising VR Company of the Year:

  • KageNova
  • Immotion
  • HOLOGATE
  • Maze Theory
  • Fable Studio
  • PeriscapeVR
  • Lume
  • Enduvo
  • AtlasV

Innovative VR Company of the Year:

  • Make Real
  • Fundamental Surgery
  • Amaze VR
  • BackLight
  • Spinview UK
  • Emblematic group
  • Ballast Technologies
  • Avantis Systems

VR Education & Training of the Year:

  • Filament Games – Breaking Boundaries in Science
  • Vodafone & Make Real – Working at Height
  • Isbank – IsReality (Isbank)
  • Orka Informatics – Virtual Training Ship Simulation (VTS)
  • Nanopixel & Eandis – Training: Replace low voltage fuses without life-threatening risks
  • Somewhere Else – BODYSWAPS®
  • Avantis Systems – ClassVR
  • Immerse & DHL – DHL: Gamification of the Cargo Loading VR Training Process
  • Engine House VFX – Exoplanet Explorers 2
  • MOYOSA Media – Mighty Masters

VR Healthcare of the Year:

  • Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR
  • Oxford Medical Simulation – Oxford Medical Simulation
  • Fundamental Surgery – Fundamental Surgery (FS)
  • Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning
  • Oxford VR – Fear of Heights (clinical acrophobia).
  • Virtualware & King’s College London – VR for Psychosis Research and Treatment

Out of Home VR Entertainment of the Year

  • ILMxLAB & The VOID – Ralph Breaks VR
  • Ballast Technologies & Wiegand.Maelzer – VRSlide
  • DIVR – Golem VR
  • MWMi – Chained: A Victorian Nightmare
  • Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Experience
  • Holocafe – FaBIOS Fantastic Fun Factory
  • Zero Latency – Sol Raiders
  • Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR
  • Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY
  • Ubisoft Blue Byte – Beyond Medusa’s Gate
  • EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS
  • Flight School Studio – War Remains

VR Social Impact Award:

  • BBDO DUBLIN – RSA CONSEQUENCES
  • Vulcan Productions – X-Ray Fashion
  • Force Field Entertainment – Anne Frank House VR
  • Galactig – Dementia Yn Fy Nwylo I / First Hand
  • VILD Studio – CHILDREN DO NOT PLAY WAR
  • Springbok Entertainment – The 100% – Maggie’s Story
  • Vulcan Productions – Ghost Fleet VR
  • East City Films – Common Ground
  • Artie – Mercy
  • Visualise, Don’t Panic & ICRC – The Right Choice – ICRC

VR Enterprise Solution of the Year:

  • Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality
  • VBlueprint Reality – MixCast VR Marketing System
  • Autodesk – Autodesk VRED – VR Collaboration
  • Goodpatch – Athena
  • Virtualware – VIROO: Virtualware Immersive Room
  • Elara Systems – VR Command Center

Contact

For any press and media enquiries, please contact:
Luke Roberge, [email protected]
UK +44 (0)1206 598 016 | US +16282390018

Press Assets:

https://drive.google.com/open?id=1R5ZqadJfhHSUcFJPwkGnI6vR5eXKnjD2

Social Media

Twitter, Instagram & Facebook: @VRAwards
Twitter, Instagram & Facebook: @AIXRorg

About VR Awards

The VR Awards is at the centre of recognition and celebration of outstanding achievement in VR. Combined with year-round international initiatives, the VR Awards brings together a night of red carpet highlights, the celebration of excellence and unique access to the world’s most influential names in immersive technology.

The VR Awards is an unmissable awards ceremony and dinner for a wide range of decision making professionals from various industries across the world. On the night of the VR Awards, 300 delegates from the most influential backgrounds of VR are in attendance, along with an increased presence through live streaming and online media partners.

The VR Awards is overseen by AIXR’s independent VR Steering Panel.

About AIXR

AIXR is an independent, community first, not-for-profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.

About the author:

AIXR is an independent, community first, not for profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.

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