Academy Press Releases

Finalists Announced for The 6th International VR Awards: Resident Evil 4 and Zenith: The Last City nominated for VR Game of the Year

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Press Team

04 Aug 2022 | 7 min read

Finalists Announced for VR Awards 2022: Resident Evil 4 and Zenith: The Last City nominated for VR Game of the Year as Pico and Varjo face off in the VR Hardware of the Year category.

Wednesday 3rd August 2022, 6 PM BST, London, UK

  • Schell Games’ ‘I Expect You To Die 2: The Spy And The Liar’, Meta, Capcom and Armature Studio’s critically acclaimed ‘Resident Evil 4’ and Ramen VR’s ‘Zenith: The Last City’ are amongst the finalists in the running for VR Game of the Year 2022.
  • The ‘Pico Neo3 Link’, ‘Varjo Aero’, and ‘VIVE Flow’ will be battling for the title of VR Hardware of the Year 2022 along with non-headset nominees like the ‘Maestro DK3’.
  • David Attenborough and Alchemy Immersive scored double nominations for VR Film of the Year with ‘First Life’ and ‘Kingdom of Plants’.

The 6th International VR Awards, the largest international awards ceremony celebrating outstanding achievements in the virtual reality industry, has announced its finalists for 2022. The Academy of International Extended Reality (AIXR) is proud to celebrate another ground-breaking year of VR excellence with today’s announcement of the VR Awards 2022 Finalists.

The nominees in line to potentially bring home a prestigious VR Award are some of the most distinctive, high-caliber submissions the Academy has seen in the history of the VR Awards. The Academy wishes the finalists all the luck as they enter this year’s judging stage. After hosting the last two editions of the VR Awards virtually, AIXR is proud to bring the ceremony and celebrations back to real life in collaboration with Immersive Tech Week in Rotterdam, Netherlands. AIXR recently announced a unique collaboration which means that the 2022 ceremony will be held live in Rotterdam at the venue: de Doelen on December 1st, 2022. The partnership between the two events is significant as it will allow both ITW and The VR Awards to reach more immersive enthusiasts and professionals from around the globe.

The VR Award’s expert judging panel will now deliberate over the finalists in preparation for the big night on December 1st, 2022. Tickets are now available! If you want to join the VR Award’s 2022 ceremony to celebrate all things VR excellence then please book your tickets at: https://vrawards.aixr.org/tickets

The finalists are as follows:

VR Healthcare of the Year

  • Born Studios Limited – The Forest of Resilience
  • Fresenius Medical Care – stay.safe MyTraining VR
  • FundamentalVR – Versius in VR: A FundamentalVR and CMR collaboration
  • Ghost Productions – Ghost VRSE II Surgical Simulation for Spineology’s Optimesh MIS Spinal Implant
  • Osso – Osso VR: Virtual Reality Training for Surgical Teams
  • PrecisionOS Technology – Virtual Reality Training for Doctors Doing Orthopedic Surgery in Low-resource Countries
  • SimX – Emergency Medicine Services (EMS) VR Simulation Training
  • Rendever – RendeverFit™
  • VR Medical – VR Medical

VR Education and Training of the Year

  • Avantis Systems – Avantis World
  • Digitalnauts – VBEE (Virtual Building Element Environment)
  • Fectar – Fectar MeetUp – work together in VR and AR – multi-user/multi-device
  • Flint Systems – Forklift VR training simulator
  • Immerse – The leading education metaverse platform
  • Ludus – LUDUS GLOBAL: TO INDUSTRY AND BEYOND
  • Make Real – Make Real Ltd / 55E5 / St James’ Place Wealth Management – Immersive Role Play
  • MEDIASQUAD GmbH – BRP-Rotax VR Safety Training
  • Nexefy Pty Ltd – The KiwiRail Infrastructure Programme
  • NextWave Safety Solutions, Inc. – Ladder Safety VR
  • Refense AG – Refense Advanced Tactical Training Simulator (ATTS)
  • Rezzil – Rezzil Index 2.0

VR Enterprise Solution of the Year

  • Accenture – Orchestra 1 – Supply Chain Control Tower of the Future in the Metaverse
  • Accenture GmbH (together with E.ON SE) – The Republic – The Community for Sustainability
  • Contact CI – Contact CI Haptic Integration: US Air Force Lightweight VR Training Simulator
  • Dynepic – MOTAR (Member-Operations-Training-Analysis-Reports)
  • Immerse – Immerse Marketplace
  • Immersionn – Immersionn
  • Make Real Ltd – Make Real Ltd / Tunnelskills / CITB – VR Induction Suite
  • SEAT S.A. (SEAT & CUPRA) – Immersive Design Check (IMDCH)
  • Spinview – Spinview’s Vision OS for Global Media & Entertainment
  • Spinview – Spinview’s Vision OS for Transport for London
  • WaveFunction, Lda – Metaverse Car Showroom

VR Social Impact Award

  • Big Rock Creative and Microsoft – Microsoft Pride: Pride has no borders
  • Cooperative Innovations Ltd – Museum of Plastics 2121
  • DiVRse Technologies Ltd – LGBTQ+ VR Museum
  • Edstutia – Barnga: Social Impact in Virtual Reality
  • Found Object Media – The Future of Energy
  • Hope for Haiti – Inspiring Hope
  • Lucid Reality Labs – Seeing the Problem
  • Magika VRx – Hospice Savannah – SCAD – VR for Good: Transforming End-of-Life and Palliative Care with VR
  • Naima Karim – The Anticipation of Rain
  • Upstream / Yazda / Surround Vision – Nobody’s Listening
  • Virti / Maudsley Learning – VR to tackle discrimination and inequality in mental health care

Rising VR Company of the Year

  • Anotherway
  • Born Studios Limited
  • GeniusX Inc.
  • Mayland Labs
  • VR Future

Innovative VR Company of the Year

  • Andromeda Entertainment
  • ARuVR Ltd
  • Emerge
  • FundamentalVR
  • Future House Studios
  • Immerse
  • Magos
  • nDreams
  • NXRT
  • Owlchemy Labs
  • Rezzil
  • Sensorium
  • The Edge VR

VR Location-Based Entertainment of the Year

  • BackLight – Ascenders
  • Divr Labs – The Lost Lab
  • Emissive / Orange – Eternal Notre Dame
  • INFINITY Experiences – THE INFINITE
  • Museum of Future Experiences – Gnosis
  • Red Bull – Red Bull The Edge Matterhorn VR
  • Red Raion / Loveland Living Planet Aquarium – The Ecosystem Exploration Craft & Observatory (EECO) Voyager
  • SPREE Interactive – Battery Powered VR Bumper Cars
  • Universal Studios Japan, Osaka – Monster Hunter World: Iceborne XR Walk
  • VIRTUAL ZONE NEXUS SL – Dead Mansion
  • VIRTUAL ZONE NEXUS SL – INVASION
  • XR Immersive Tech – UNCONTAINED Hyper-Immersive VR™

VR Marketing Campaign of the Year

  • canVERSE – Arksen 85 Digital Twin
  • INVIDAR – Milwaukee HUB
  • MyDearest, Inc. – Project: Gathering
  • NEKONATA XR TECHNOLOGIES GMBH – XQ Avatar by NXRT
  • Philips – The Wonder of You

VR Film of the Year

  • Alchemy Immersive – David Attenborough’s First Life
  • Alchemy Immersive – Kingdom of Plants with David Attenborough
  • Atlas V, Arte France, BBC, Serendipity, PTS Taiwan, Wild Fang Films, GIIOI – Missing Pictures
  • Baobab Studios – Namoo
  • CityLights – Experience Yosemite
  • Fluffy Cactus – Diagnosia
  • Infinite Frame Media – The Choice
  • New Canvus – Lustration
  • TARGO – Surviving 9/11
  • Virtual and Physical Media Integration Association of Taiwan – Samsara

VR Experience of the Year

  • Really Interactive – Virtuoso
  • Film Addict – Le Bal de Paris de Blanca Li
  • Hakawati Studio – Wamdah | Journey to the future
  • Interactive Media Foundation – MYRIAD. Where we connect. | VR Experience
  • Meta Platforms Inc. – Post Malone’s Twelve Carat Toothache: A VR Experience
  • Meta, ARTE France, BFI; Archer’s Mark, Atlas V – On The Morning You Wake (To the End of the World)
  • Schell Games – Lost Recipes
  • SENSORIUM – Out-of-This-World Experiences
  • The MetaMovie – The MetaMovie Presents: Alien Rescue
  • YORD – LifeboardVR | YORD

VR Hardware of the Year

  • Contact CI – Maestro DK3
  • Emerge Inc – Emerge Wave-1
  • Pico – Pico Neo3 Link
  • Varjo – Varjo Aero
  • Vive – VIVE Flow
  • Vrgineers Inc. – XTAL™ 3 Mixed Reality

VR Game of the Year

  • AEXLAB – VAIL VR
  • AMATA K.K. – The Tale of Onogoro
  • Fast Travel Games AB – Cities: VR
  • ILMxLAB – Star Wars: Tales from the Galaxy’s Edge – Last Call
  • Meta / Capcom / Armature Studios – Resident Evil 4
  • Mighty Eyes – Wanderer
  • Miru Studio – Finger Gun
  • Neat Corp – Garden of the Sea
  • POLYARC GAMES – Moss: Book II
  • Ramen VR – Zenith: The Last City
  • Ready at Dawn / Meta – Lone Echo II
  • Schell Games – I Expect You To Die 2: The Spy And The Liar
  • Vertigo Games – After the Fall

The full list of finalists can be found live on the VR Awards website: https://vrawards.aixr.org/finalists-2022/

Press Assets https://drive.google.com/drive/folders/1o_5TRjzFD2YD4VUjUV2bwtrBRvOCc4cO?usp=sharing

Relevant Links:

  • Media & Images: https://drive.google.com/drive/folders/1o_5TRjzFD2YD4VUjUV2bwtrBRvOCc4cO?usp=sharing
  • VR Awards: https://vrawards.aixr.org/
  • VR Awards Finalists: https://vrawards.aixr.org/finalists-2022/
  • VR Awards Tickets: https://vrawards.aixr.org/tickets/?utm_source=VRA_Press_Release&utm_medium=Email&utm_campaign=Press_Finalists&utm_id=VRA_Finalists

Media Contacts: Lisa Mach, Head of Marketing, AIXR: [email protected]

About VR Awards:

The VR Awards is at the center of recognition and celebration of outstanding achievements in VR. Combined with year-round international initiatives, the VR Awards brings together an evening of recognising VR excellence through premium red-carpet moments to the gathering of the world’s most influential names in immersive technology. All to commemorate the greatest VR achievements for the year. The VR Awards is an unmissable awards ceremony for all professionals from various industries across the world. The VR Awards are overseen by AIXR’s independent Steering Board. Twitter, Instagram & Facebook: @VRAwards

About AIXR:

Internationally, AIXR identifies, celebrates, and exemplifies the very best in immersive technology. By connecting people, projects, and knowledge AIXR enables growth, nurtures talent, and develops standards, bringing wider public awareness and understanding to virtual and augmented reality industries. Officially founded in 2019, AIXR now boasts over 125 company members, supports a growing network of over 12,000 people internationally, and works across North America, Europe and Asia. Twitter, Instagram & Facebook: @AIXRorg

About the author:

AIXR is an independent, community first, not for profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.