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ARuVR® partners with City, University of London to Open UK’s Largest AR/VR Design Learning Centre.

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Press Team

14 Apr 2023 | 2 min read

ARuVR, a multi-award winning end-to-end, enterprise-grade Extended Reality (XR) training platform today announced a three year partnership with City, University of London to provide its award-winning technology and expertise to engineering, computer science and applied mathematics undergraduate and postgraduate students within the School of Science and Technology, at what will be the UK’s largest bespoke Augmented Reality (AR), Virtual Reality (VR) and Metaverse design training centre.

Officially opening in September 2023, with funding from the Office for Students (OFS), this new state-of-the-art facility will train up to 50 students simultaneously to become the next generation of ethical tech pioneers in the field of augmented and virtual reality and its applications in engineering, computer science and applied mathematics.

The development of skills in VR and AR as well as the Metaverse is seen as a key skill shortage by industry and the new facility is as a direct result of demand from the City, University of London’s industry and business partners who are seeking talent with advanced skills in this sector.

The STEM skills gap costs £1.5bn per year in the UK (IMechE). Without access to modern, cutting-edge facilities and the means of flexible learning in an ever-demanding world it is unlikely the skills gap can be addressed in the higher education sector. The Interactive Ethical Learning Design Studio will provide a practical space to innovate and practice new industrial processes to deliver social and economic value. It will transform and grow the City, University of London’s specialist teaching and research capability in engineering, computer science and mathematics. The facility will also be used by students and researchers from the School of Health and Psychological Sciences and the School of Communication and Creativity.

Professor Rajkumar Roy, Executive Dean, School of Science & Technology (SST) City, University of London stated:

“Our partnership with ARuVR enables us to provide students with a scalable, cloud-based industry-leading AR and VR rapid application building platform which will help them to develop the skills required to meet the demands of business across multiple sectors.”

Professor Roy goes on to say:

“This partnership goes beyond just providing the technology, ARuVR will provide on-going expertise and guidance as well as real-world industry experience and practice which is invaluable as our students progress in their studies and their career.”

As well as providing its AR and VR training platform, which allows students to easily create compelling content and uniquely allow trainers to simultaneously interact with multiple students all while in a virtual world, ARuVR will also provide the AR/VR hardware as a complete solution, jointly fund a place for a PhD student, provide consultancy to ‘train the trainers’ and provide practical work placements for students.

Frank Furnari, CEO & Founder of ARuVR stated:

“AR, VR and Mixed Reality is a powerful learning and development tool which is being embraced by enterprises world-wide. We are delighted to announce our first University partnership and to support the foresight of the City, University of London in creating not just the UK’s largest AR and VR ethical design learning centre, but also the most technically advanced.”

Frank adds:

“Additionally, ARuVR will provide support and insight for students as they research and design projects as well as providing industry work placements to give them real-world experience.”

Find ARuVR on Twitter, Linkedin, and the ARuVR Website.

About the author:

AIXR is an independent, community first, not for profit organisation that exists to support individuals and companies of all sizes as the International trade body for immersive technology industries. AIXR or, The Academy of International Extended Reality, hosts the VR Awards annually. AIXR’s mission is to support individuals and companies in the immersive industry by endorsing, inspiring, and enabling innovators through removing barriers to entry and connecting a diverse collection of trades together.