This episode will feature Tad Leckman, the Director of Learning and Development at Activision Blizzard. Tad has a background in entertainment and education, spending the past twenty years focused on the learning and development of artists, designers, writers and...
This episode will feature Tiago Falk, the Scientific Head of the Multisensory/multimodal Signal Analysis and Enhancement Lab (MuSAE Lab) and Professor at the University of Quebec’s National Institute of Scientific Research in Montreal, Canada. Tiago and our...
In this episode, our hosts will talk to Matthieu Lorrain, the Head of Creative for Google Immersive Partnerships and an NYC-based executive creative director that specializes in Next-Gen experiences and product innovation. Matthieu is also the co-founder of fAke...
This episode will feature Prof. Mark Billinghurst of Empathic Computing Lab, he has 25 years of experience in the VR space and a wealth of knowledge and expertise in human-computer interface technology, particularly in the area of Augmented Reality. Our hosts will ask...
Extended reality (XR), the colloquial term for the variety of immersive technologies encompassing VR and augmented reality, holds significant promise as a learning tool to enhance traditional training programs and methods – but only if implemented and executed...
What is the Metaverse? Our first Insights Live Webinar of the year, kicked off last week with a deep dive into the discussion on building Metaverses and exploring their meaning and application within the XR space. Our panel included experts from a variety of sectors...
This episode will feature Nikk Mitchell, a Kenyan-born Canadian VR veteran in China. Founder and CEO of FXG-VR, he also created and developed China’s first VR community website containing VR-themed media, developer resources, forums, and chat groups. Nikk managed one...
What is the Metaverse? The Metaverse has been talked about for a long time, with origins of the term from the 1992 science fiction novel Snow Crash. The foundation of the Metaverse is being built all around us. What was once considered science fiction has finally...
Create, measure and adapt In retail, training and education AR is implemented at increasing speed. The immersive and stimulating nature of this technology enhances user engagement, leading to increased knowledge retainment and/or higher conversion rates. Unfortunately...
The Overview: Introduction to VR: What is this technology about, a brief description of its development throughout the years. Every so often in the field, this question Is VR Here to Stay? remerges, making it a frequently asked question. Where does the scepticism...
The XR market has grown at a staggering pace over the past few years, and that growth rate is expected to not only continue in the future but to increase. Although the XR market was valued at $26.05 billion in 2020, Mordor Intelligence predicts that by 2026, its value...
Previously, in part one, we discussed the rise of the virtual reality accessories industry and how VR locomotion is a prominent problem. I mentioned it’s important to keep a lookout for a user-friendly, hardware consumer product that allows for direct...
Bonus feature Field of View simply won’t be complete without featuring one of the greatest Virtual Reality pioneers whose inventions paved the way for some of the biggest breakthroughs that made VR what it is today. Our final episode of season 1 features Thomas...
This episode features Faisal Galaria, CEO of Blippar the Augmented Reality company with over 25 years of experience leading and growing teams in some of the world’s most disruptive consumer technology companies including Spotify, Kayak and Skype. He has created...
In the last few years, many changes have taken place in the immersive technologies market. As the popularity of virtual reality technology is growing, so is the interest in virtual reality accessories. We can definitely say it shows no sign of stopping, and it only...
There’s been a lot of talk and hype in the XR industry surrounding devices that enable users to interact with the virtual world. Rumours about Apple glasses are vigorously discussed on social media and the success of the Oculus Quest 2 is a common topic in...