by Alex Van Happen | May 1, 2020 | entertainment, Insights EDU
Engaging with fans is becoming more and more important. Fans want to know their favourite bands and artists inside out, and a song can do just that – a song represents a story from an artist to a fan. With that in mind it is no surprise that artists are in a...
by Mehrad Noori | Oct 11, 2019 | entertainment, Insights EDU
Eleven Eleven is an original narrative experience that was built for VR and AR. It’s a science-fiction tale that transports you to a foreign planet where six main characters are fighting the clock in a real-time countdown – of 11 minutes and 11 seconds –...
by Matt Hubery | Sep 13, 2019 | entertainment, Insights EDU
At Coatsink, we really love a challenge. Shadow Point, our launch title for the Oculus Quest, combined real-time shadow-casting, mirrors, gravity manipulation and reality-spanning portals into a mind-bending puzzle game – all on a mobile form factor. In this...
by Deborah Charles | May 10, 2019 | entertainment, Insights: Case Studies
About the Distillery The Distillery are a creative agency of Social Filmologists. We like to think of ourselves as Distillers of great ideas to create conversations and connections around content that help brands and audiences connect in meaningful ways. The Voluntary...
by Ru Weerasuriya | Mar 29, 2019 | entertainment, Insights: Case Studies
A conversation with Ru Weerasuriya, Co-Founder, Chief Creative & Executive Officer of Ready At Dawn, and Dana Jan, Studio Design Director of Ready At Dawn and Game Director for Lone Echo. The Making of Lone Echo and Solving the Issue Locomotion in VR There were a...
by Jesus Fabre | Mar 1, 2019 | entertainment, Insights: Case Studies
Pixel Ripped 1989’s Humble Beginnings Pixel Ripped 1989 was the culmination of the dreams of a true gamer at heart: Ana Ribeiro. She faced a number of hurdles into the world of game development, having to break through glass ceilings to realise her aspirations...
by Antony Stevens | Jan 27, 2019 | entertainment, Insights: Case Studies
About Cloudhead Games Cloudhead Games was originally born out of the “VR garage hacker” movement, the studio was established in late 2012 by Denny Unger. The Cloudhead team has grown over the years, with team members hailing from all corners of the gaming industry;...
by Kalan Ray | Jan 26, 2019 | entertainment, Insights: Case Studies
About Magnopus and the Coco VR Project: Founded in 2013, Magnopus are an Academy Award winning team, made up of talented artists, producers and engineers, from the film, game, and software development industries. Magnopus have created experiences for some of the...
by Mary Matheson | Jan 26, 2019 | entertainment, Insights EDU
“Why shoot in 360?” – this is a question I am constantly asked, usually accompanied with, at best, a perplexed or, at worst, a sceptical look. Lack of directorial control, cost and data-heavy mean 360 is often dismissed by 2D filmmakers as a frustrating and...
by Ben Snow | Jan 25, 2019 | entertainment, Insights: Case Studies
About Secrets of the Empire and its Creators: Star Wars: Secrets of the Empire is a hyper reality VR experience designed to give the participants, our guests, the opportunity to step into the Star Wars universe. With a group of up to four friends, they physically...
by Kornel Meszaros | Jan 24, 2019 | entertainment, Insights EDU
Kornel Meszaros has been developing virtual reality games since the explosion in interest in the technology back in 2014. Since 2016, he has been working as part of the indie developer: XREAL Games. More recently, Kornel has led development on the VR shooter, Zero...
by Joseph Killoran | Jan 22, 2019 | entertainment, Insights: Case Studies
About Visyon: Founded in 2011, VISYON is an award-winning company empowering innovation through emerging technologies and creative solutions, such as VR, AR, Holograms and AI. Over the years, they have collaborated on VR projects with the likes of Redbull, Tommy...