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Future Static: No Show Without an Artist

Future Static: No Show Without an Artist

by Alex Van Happen | May 27, 2022 | entertainment, Insights: Case Studies

The Churchillian wisdom “Never let a good crisis go to waste” sums up the past two years of Coloray very well. The music world went through some dark times because of the pandemic in which many artists had to stop working. For Coloray, however, it was the...
Virtualware: Innovating at the Forefront of Immersive Technology

Virtualware: Innovating at the Forefront of Immersive Technology

by Aida Otaola | May 13, 2022 | enterprise, Insights: Case Studies

Beyond the excitement that virtual reality generates, there are a lot of opportunities for immersive technologies to revolutionize industrial processes. It is with this in mind that Unai Extremo and Sergio Barrera founded Virtualware in 2004 in Bilbao, Spain. ...
Immersive Experiences and the Future of Location-Based Entertainment

Immersive Experiences and the Future of Location-Based Entertainment

by Aleko Lilly | Oct 8, 2021 | Insights EDU, Insights: Case Studies, lbe

It is probably fair to say that given the events of the last eighteen months, the world is changing at a faster pace than ever before. After a period of isolation, followed by multiple ongoing periods of uncertainty, the folks who are able to get back to whatever it...
OMS: True-to-life Training – Without Risking Lives

OMS: True-to-life Training – Without Risking Lives

by Jessica McGahan | Dec 6, 2019 | Healthcare, Insights: Case Studies, Uncategorized

Virtual reality shook a lot of people by its popularity outside of entertainment. What was once a dream to immerse the user in video game worlds, has now become a widely adopted method of training. Arguably, where it is having the most impact – by saving real...
How to Gamify VR for Training

How to Gamify VR for Training

by Christoph Sitar | Jul 12, 2019 | education, Insights: Case Studies

This is a case study from the team at Mediasquad, their project “Pharmaceutical Line Clearance VR Training” made the shortlist for VR Education and Training at the VR Awards 2018.  How Mediasquad Came to Produce the World’s first Pharmaceutical...
Creating High-Quality Training Experiences with VR

Creating High-Quality Training Experiences with VR

by ITI | Jul 5, 2019 | education, Insights: Case Studies

This is a case study from ITI, they were finalists in the category of VR Education and Training of the Year at the second annual VR Awards. Here, they talk us through the process of creating high-quality training experiences in VR. Learn how VR makes training cheaper,...
VR for Medical Professionals: The Toughest Critics Become the Strongest Advocates

VR for Medical Professionals: The Toughest Critics Become the Strongest Advocates

by Melissa Herbold | Jun 28, 2019 | Healthcare, Insights: Case Studies

About Elara Elara is a strategic & creative agency with 20 years of experience in the medical device, pharmaceutical and industrial markets. Elara produces digital content with a focus on 3D animation, virtual reality, haptics and interactive simulation for...
How an Indie VR Developer Raised over 500k – And What You Can Learn from It

How an Indie VR Developer Raised over 500k – And What You Can Learn from It

by Cooperative Innovations | Jun 21, 2019 | Industry, Insights: Case Studies

Our Business Philosophy: We share a belief that immersive technology is the future of work, entertainment and life. Having previously dabbled in virtual reality (VR) in the early 1990s our founders, Brian & Simon, also produced several AR games for the PS Vita....
Is 5D the Next Evolutionary Step for VR?

Is 5D the Next Evolutionary Step for VR?

by Elodie Maizeray | May 24, 2019 | Insights: Case Studies

This is a case study from Backlight Studio, finalists at last year’s VR Awards for the category of VR Marketing of the Year, on their critically acclaimed 5D VR project “Only the Brave HIGH”.  About Backlight Studio BackLight is a french studio based...
Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?

Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?

by Deborah Charles | May 10, 2019 | entertainment, Insights: Case Studies

About the Distillery The Distillery are a creative agency of Social Filmologists. We like to think of ourselves as Distillers of great ideas to create conversations and connections around content that help brands and audiences connect in meaningful ways. The Voluntary...
Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld

Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld

by Figment Productions | May 3, 2019 | Insights: Case Studies, lbe

About Kraken Unleashed and Figment Productions Figment Productions has been producing award-winning VR content since 2016. Figment is best known for creating Derren Brown’s Ghost Train at Thorpe Park, a fully immersive, multi-stage VR and live action experience, which...
Pebble Studios Talks Duck Tales and Creating Quality 360 Films

Pebble Studios Talks Duck Tales and Creating Quality 360 Films

by Pebble Studios | Apr 26, 2019 | Insights: Case Studies

An Intro to Pebble Studios We’re Pebble Studios. A London-based creative technology studio, making world-class film, animation, virtual and augmented reality experiences for today’s tech-enabled customer. In today’s cluttered digital landscape, our view is that true...
The Origins of Lone Echo

The Origins of Lone Echo

by Ru Weerasuriya | Mar 29, 2019 | entertainment, Insights: Case Studies

A conversation with Ru Weerasuriya, Co-Founder, Chief Creative & Executive Officer of Ready At Dawn, and Dana Jan, Studio Design Director of Ready At Dawn and Game Director for Lone Echo. The Making of Lone Echo and Solving the Issue Locomotion in VR  There were a...
Creating Haptic Feedback in VR – The Technology behind Ultrahaptics

Creating Haptic Feedback in VR – The Technology behind Ultrahaptics

by Robert Blenkinsopp | Mar 22, 2019 | Development, Insights: Case Studies

Haptics company Ultrahaptics won Innovative VR Company of the Year at the 2018 VR awards. Rob Blenkinsopp, VP Product, writes about the story behind creating haptic feedback in VR without the need for wearables or peripherals. Presence is the magic of VR, and it’s...
The Making of Pixel Ripped 1989

The Making of Pixel Ripped 1989

by Jesus Fabre | Mar 1, 2019 | entertainment, Insights: Case Studies

Pixel Ripped 1989’s Humble Beginnings  Pixel Ripped 1989 was the culmination of the dreams of a true gamer at heart: Ana Ribeiro. She faced a number of hurdles into the world of game development, having to break through glass ceilings to realise her aspirations...
Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming

Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming

by Dima Neiaglov | Feb 15, 2019 | Insights: Case Studies, lbe

Who is Neurogaming? Neurogaming was born from a joint venture between Wargaming, an award-winning publisher that is well known for working on World of Tanks, and VRTech, a group of companies offering a diverse portfolio of innovative virtual reality projects....
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