Insights

Discover and learn.

Insights features cutting-edge articles and case studies from industry-leading creatives in immersive technology. 

The AI Revolution in Gaming: A Blessing and a Challenge
The AI Revolution in Gaming: A Blessing and a Challenge
By Andrea Balistreri, 18 Aug 2023

A Definitive XR Guide to Gamescom 2023
A Definitive XR Guide to Gamescom 2023
By Daniel Colaianni, 04 Aug 2023

How to Build a Metaverse: The 7 Key Skills
How to Build a Metaverse: The 7 Key Skills
By Stuart Cupit, 05 May 2023

eSports & Metaverse: A New Era of Virtual Gaming Dominance
eSports & Metaverse: A New Era of Virtual Gaming Dominance
By Henrique Pontes, 21 Apr 2023

MetaMovie: Alien Rescue – Dive into the Award-Winning VR Experience!
MetaMovie: Alien Rescue – Dive into the Award-Winning VR Experience!
By Jason Moore, 31 Mar 2023

VR Awards Spotlight – Immerse
VR Awards Spotlight – Immerse
By Andrea Balistreri, 24 Mar 2023

VR Awards Spotlight – Dr. Jacquelyn Ford Morie
VR Awards Spotlight – Dr. Jacquelyn Ford Morie
By Daniel Colaianni, 17 Mar 2023

The Rapid Emergence of AI in Immersive Training
The Rapid Emergence of AI in Immersive Training
By Christopher Gunby, 10 Mar 2023

Does SEO have a place in the Metaverse?
Does SEO have a place in the Metaverse?
By Henrique Pontes, 28 Feb 2023

Marketing in the Metaverse
Marketing in the Metaverse
By Debbie Johnsen, 21 Feb 2023

The Application of Extended Reality in Enterprises
The Application of Extended Reality in Enterprises
By Hannah Boose, 03 Feb 2023

Utilizing the Inherent Impact of Mixed Reality
Utilizing the Inherent Impact of Mixed Reality
By Tobias Sievers, 20 Jan 2023

VR Awards Exclusive: Taking Acrobatics into a Whole New Dimension with Andromeda Entertainment
VR Awards Exclusive: Taking Acrobatics into a Whole New Dimension with Andromeda Entertainment
By AIXR Team, 16 Dec 2022

AI in the Metaverse: Utopia or Dystopia? – Field of View with Louis Rosenberg
AI in the Metaverse: Utopia or Dystopia? – Field of View with Louis Rosenberg
By AIXR Team, 18 Nov 2022

How to show 3D in a 2D world: The future of AR holographic communication
How to show 3D in a 2D world: The future of AR holographic communication
By Thomas Verhoef, 11 Nov 2022

How the Metaverse will revolutionize everything – Field of View with Matthew Ball
How the Metaverse will revolutionize everything – Field of View with Matthew Ball
By AIXR Team, 03 Nov 2022

The Must Learn Programming Skills for XR
The Must Learn Programming Skills for XR
By James Spavold, 28 Oct 2022

Empowering Architects and Designers with XR – Field of View with Jeff Anderson
Empowering Architects and Designers with XR – Field of View with Jeff Anderson
By AIXR Team, 20 Oct 2022

Design Best Practices for Enterprise VR Training
Design Best Practices for Enterprise VR Training
By Annie Eaton, 14 Oct 2022

Music, Funding and an Inclusive Foundation for the Metaverse – Field of View with Amy LaMeyer
Music, Funding and an Inclusive Foundation for the Metaverse – Field of View with Amy LaMeyer
By AIXR Team, 13 Oct 2022

Essential Tips to Ensure Company-Wide Immersive Technology Buy-in
Essential Tips to Ensure Company-Wide Immersive Technology Buy-in
By Ryan Canuel, 30 Sep 2022

My Strange Head: Part of another’s feeling world
My Strange Head: Part of another’s feeling world
By Alex Van Happen, 26 Aug 2022

More Meta Controversy? Apple’s 1.5m Headsets, BIG Walmart investments
More Meta Controversy? Apple’s 1.5m Headsets, BIG Walmart investments
By Zuri Lives, 22 Aug 2022

Demystifying XR Education and Training for C-Suites
Demystifying XR Education and Training for C-Suites
By Christopher Gunby, 19 Aug 2022

Virtual Real Estate Crashes, $100m Fund Launches & Nvidia Go All In #MWB
Virtual Real Estate Crashes, $100m Fund Launches & Nvidia Go All In #MWB
By Zuri Lives, 15 Aug 2022

Conjoined Twins Separated by VR, Resident Evil 4 and Zenith Fight for VR GOTY #MWB
Conjoined Twins Separated by VR, Resident Evil 4 and Zenith Fight for VR GOTY #MWB
By Zuri Lives, 08 Aug 2022

Creating and Distributing Social Impact Experiences in XR
Creating and Distributing Social Impact Experiences in XR
By Michaela Ternasky-Holland, 05 Aug 2022

Meta has difficulties, Variant raise $450m & VR Chat blocks Mods #MWB
Meta has difficulties, Variant raise $450m & VR Chat blocks Mods #MWB
By Zuri Lives, 01 Aug 2022

Distribution methods for VR & AR products into enterprise businesses
Distribution methods for VR & AR products into enterprise businesses
By AIXR Team, 28 Jul 2022

Talent Development within the XR Industry – How to launch your XR career?
Talent Development within the XR Industry – How to launch your XR career?
By AIXR Team, 22 Jul 2022

Effectively upskilling and training employees that work with the metaverse
Effectively upskilling and training employees that work with the metaverse
By AIXR Team, 15 Jul 2022

Insights Live Highlights: The Evolution of Film in XR
Insights Live Highlights: The Evolution of Film in XR
By Christopher Gunby, 08 Jul 2022

Creating Accessibility: Democratizing Access to XR
Creating Accessibility: Democratizing Access to XR
By Mitchell Bayer-Goldman, 01 Jul 2022

Intellectual property for the Metaverse
Intellectual property for the Metaverse
By AIXR Team, 24 Jun 2022

The Metaverse: Scaling Businesses with XR
The Metaverse: Scaling Businesses with XR
By AIXR Team, 17 Jun 2022

What Does the Metaverse Mean for Your Business?
What Does the Metaverse Mean for Your Business?
By Mik Adler, 10 Jun 2022

Future Static: No Show Without an Artist
Future Static: No Show Without an Artist
By Alex Van Happen, 27 May 2022

Insights Live Highlights: The Future of Immersive Gaming
Insights Live Highlights: The Future of Immersive Gaming
By Sam Watts, 20 May 2022

The Future of VR Gaming – Field of View with Victor Lucas
The Future of VR Gaming – Field of View with Victor Lucas
By AIXR Team, 19 May 2022

Virtualware: Innovating at the Forefront of Immersive Technology
Virtualware: Innovating at the Forefront of Immersive Technology
By Aida Otaola, 13 May 2022

Insights Live Highlights: Where is XR Heading to Next Part 2
Insights Live Highlights: Where is XR Heading to Next Part 2
By Aaron Pulkka, 06 May 2022

Insights Live Highlights: Where is XR Heading to Next Part 1
Insights Live Highlights: Where is XR Heading to Next Part 1
By Maciej Kniter, 22 Apr 2022

The Power of Immersive Storytelling – Field of View with Tad Leckman
The Power of Immersive Storytelling – Field of View with Tad Leckman
By AIXR Team, 21 Apr 2022

Insights Live Highlights: XR Experiences in Museums and Art Galleries
Insights Live Highlights: XR Experiences in Museums and Art Galleries
By Panos Voulgaris, 08 Apr 2022

Amplifying VR Experiences with the Internet of Senses – Field of View with Tiago Falk
Amplifying VR Experiences with the Internet of Senses – Field of View with Tiago Falk
By AIXR Team, 05 Apr 2022

Top 7 VR Podcasts You Should Follow
Top 7 VR Podcasts You Should Follow
By AIXR Team, 01 Apr 2022

Google, the Power of Augmented Reality and the Metaverse – Field of View with Matthieu Lorrain
Google, the Power of Augmented Reality and the Metaverse – Field of View with Matthieu Lorrain
By AIXR Team, 22 Mar 2022

How to Create Effective VR Training Applications
How to Create Effective VR Training Applications
By Maciej Kniter, 18 Mar 2022

Insights Live Highlights: XR in the Realm of Fitness
Insights Live Highlights: XR in the Realm of Fitness
By Kat De Shields-Moon Kat, 11 Mar 2022

Human and Computer Interfacing: The Possibilities – Field of View with Mark Billinghurst
Human and Computer Interfacing: The Possibilities – Field of View with Mark Billinghurst
By AIXR Team, 09 Mar 2022

The Key to Implementing XR in High-Risk Industries
The Key to Implementing XR in High-Risk Industries
By Andrew Kostuik, 25 Feb 2022

Insights Live Highlights: Building Your Own Metaverse
Insights Live Highlights: Building Your Own Metaverse
By Nicola Rosa, 18 Feb 2022

The Future of XR in China – Field of View with Nikk Mitchell [Season 2 Premiere]
The Future of XR in China – Field of View with Nikk Mitchell [Season 2 Premiere]
By AIXR Team, 16 Feb 2022

How to Measure the Metaverse?
How to Measure the Metaverse?
By Albert Liu, 11 Feb 2022

Into the Metaverse: The Making of VR Awards 2021
Into the Metaverse: The Making of VR Awards 2021
By AIXR Team, 23 Dec 2021

Game Changing VR Training Simulators from Flint Systems  
Game Changing VR Training Simulators from Flint Systems  
By Maciej Kniter, 17 Dec 2021

3D Heatmaps: Create Measurable Value in 3D
3D Heatmaps: Create Measurable Value in 3D
By Mare Lensvelt, 10 Dec 2021

Nuances of Documentary Storytelling in Virtual Reality
Nuances of Documentary Storytelling in Virtual Reality
By Alex Harz, 26 Nov 2021

Is VR here to stay? – The Doubts, the Data and the Future
Is VR here to stay? – The Doubts, the Data and the Future
By Martina Porru, 05 Nov 2021

iLLOGIKA and PDXCON’s Immersive Digital Experience
iLLOGIKA and PDXCON’s Immersive Digital Experience
By Team iLLOGIKA, 29 Oct 2021

Why Marketing Matters to Your Success, and How Should VR/AR Marketing Rule Your Campaigns?
Why Marketing Matters to Your Success, and How Should VR/AR Marketing Rule Your Campaigns?
By Caitlin Bailey, 22 Oct 2021

Immersive Experiences and the Future of Location-Based Entertainment
Immersive Experiences and the Future of Location-Based Entertainment
By Aleko Lilly, 08 Oct 2021

Best XR Headsets for Location-based Entertainment – Part Two: 2022 and beyond

Best XR Headsets for Location-based Entertainment – Part Two: 2022 and beyond
By Aaron Pulkka, 01 Oct 2021

Best XR Headsets for Location-based Entertainment – Part One: Legacy hardware

Best XR Headsets for Location-based Entertainment – Part One: Legacy hardware
By Aaron Pulkka, 24 Sep 2021

XR Developer vs. Designer: Choosing the Right Path For You
XR Developer vs. Designer: Choosing the Right Path For You
By Dejan Gajsek, 17 Sep 2021

Leveraging XR in the Automotive Retail Industry
Leveraging XR in the Automotive Retail Industry
By Richard Armstrong, 10 Sep 2021

How Virtual Reality Can Transform Dementia Care
How Virtual Reality Can Transform Dementia Care
By Arfa Rehman, 27 Aug 2021

The Human Psyche: An Augmented Reality Fashion Show
The Human Psyche: An Augmented Reality Fashion Show
By Puk Franswa, 20 Aug 2021

The Growth of the Virtual Reality Accessories Market – Part Two: The State of VR Locomotion
The Growth of the Virtual Reality Accessories Market – Part Two: The State of VR Locomotion
By Akash Bellippady, 13 Aug 2021

The Makings of “MYRIAD. Where we connect.” The VR Experience
The Makings of “MYRIAD. Where we connect.” The VR Experience
By Stephanie Wieck, 06 Aug 2021

The Grandfather of Virtual Reality and The Future of Mankind – Field of View with Tom Furness
The Grandfather of Virtual Reality and The Future of Mankind – Field of View with Tom Furness
By AIXR Team, 29 Jul 2021

The Augmented Reality Boom and The Computing 4th Wave – Field of View with Faisal Galaria
The Augmented Reality Boom and The Computing 4th Wave – Field of View with Faisal Galaria
By AIXR Team, 16 Jul 2021

The Growth of the Virtual Reality Accessories Market – Part One
The Growth of the Virtual Reality Accessories Market – Part One
By Akash Bellippady, 16 Jul 2021

The Crucial Role of Networks and Edge Cloud for Truly Immersive XR Experiences
The Crucial Role of Networks and Edge Cloud for Truly Immersive XR Experiences
By Thomas Vits, 09 Jul 2021

Brain To Computer Interfacing Is No Longer Science Fiction – Field of View with Joseph Artuso
Brain To Computer Interfacing Is No Longer Science Fiction – Field of View with Joseph Artuso
By AIXR Team, 08 Jul 2021

How Reducing Implicit Bias In XR Classroom May Increase Student Engagement
How Reducing Implicit Bias In XR Classroom May Increase Student Engagement
By Esther Brandon, 02 Jul 2021

7 Myths and Misconceptions About VR Training
7 Myths and Misconceptions About VR Training
By Martina Porru, 25 Jun 2021

Bringing The World Closer Together with AltspaceVR – Field of View with Katie Kelly
Bringing The World Closer Together with AltspaceVR – Field of View with Katie Kelly
By AIXR Team, 23 Jun 2021

THRIVE – VR Medical Training With Volumetric Professionals
THRIVE – VR Medical Training With Volumetric Professionals
By Puk Franswa, 18 Jun 2021

VR and the Future of Travelling – The Case of the Virtual Travel Lounge
VR and the Future of Travelling – The Case of the Virtual Travel Lounge
By Aleko Lilly, 11 Jun 2021

Down the VR Rabbit Hole and How to Grab a Content Creators’ Attention? – Field of View with Nathaniël de Jong
Down the VR Rabbit Hole and How to Grab a Content Creators’ Attention? – Field of View with Nathaniël de Jong
By AIXR Team, 09 Jun 2021

Volumetric Video WebAR – A Frontier Crossed By Few, But Wanted By All
Volumetric Video WebAR – A Frontier Crossed By Few, But Wanted By All
By Raquel Cardoso, 04 Jun 2021

A Solid Foundation To Maximise Extended Reality Superstructure
A Solid Foundation To Maximise Extended Reality Superstructure
By Magnus Arfors, 28 May 2021

Mojo Vision’s Smart AR Contact Lens and Being the Bionic Man – Field of View with Drew Perkins
Mojo Vision’s Smart AR Contact Lens and Being the Bionic Man – Field of View with Drew Perkins
By AIXR Team, 26 May 2021

Transformational Impact of XR Technologies on Medical Education
Transformational Impact of XR Technologies on Medical Education
By Dr Panagiota Kordali, 21 May 2021

Virtual Reality: An Intervention to Treat Auditory Hallucinations
Virtual Reality: An Intervention to Treat Auditory Hallucinations
By Katrine Konyher, 14 May 2021

Investing Millions, How to Raise Money and the Power of VR – Field of View with Tipatat Chennavasin
Investing Millions, How to Raise Money and the Power of VR – Field of View with Tipatat Chennavasin
By AIXR Team, 12 May 2021

Using Virtual Reality for Media Training
Using Virtual Reality for Media Training
By Dom Barnard, 07 May 2021

Walk On Mars: For the First Time Ever You Can Explore the Real Martian Surface in VR
Walk On Mars: For the First Time Ever You Can Explore the Real Martian Surface in VR
By Jason McEwen, 30 Apr 2021

Immersive Solutions for Interior Design Industry: Virtual Showrooms and AR Tools
Immersive Solutions for Interior Design Industry: Virtual Showrooms and AR Tools
By Karine Sik, 23 Apr 2021

Varjo and The Future of MR, The Hacking Scene and Tinkering with Music – Field of View with Jussi Mäkinen
Varjo and The Future of MR, The Hacking Scene and Tinkering with Music – Field of View with Jussi Mäkinen
By AIXR Team, 16 Apr 2021

Your Next VR Controllers Are Not Controllers But Your Fingers
Your Next VR Controllers Are Not Controllers But Your Fingers
By Vasilapostolos Ouranis, 16 Apr 2021

105+ Funding Sources For Virtual & Augmented Reality Projects
105+ Funding Sources For Virtual & Augmented Reality Projects
By AIXR Team, 15 Apr 2021

Chronosphere: A Unique 3D Testing Ground That Creates And Shapes The Volumetric World With You In It – Part Two
Chronosphere: A Unique 3D Testing Ground That Creates And Shapes The Volumetric World With You In It – Part Two
By Puk Franswa, 09 Apr 2021

Chronosphere: A Unique 3D Testing Ground That Creates And Shapes The Volumetric World With You In It – Part One
Chronosphere: A Unique 3D Testing Ground That Creates And Shapes The Volumetric World With You In It – Part One
By Puk Franswa, 02 Apr 2021

The Benefits Of Virtual Reality Experiences For The Modern Day Traveler
The Benefits Of Virtual Reality Experiences For The Modern Day Traveler
By Luke Farrer, 25 Mar 2021

3D Configurator: A Solution For Automotive Industry During A Global Pandemic
3D Configurator: A Solution For Automotive Industry During A Global Pandemic
By Karine Sik, 16 Mar 2021

AR vs VR in Education
AR vs VR in Education
By Oussema Djemaa, 12 Mar 2021

How to Avoid Common Mistakes When Deploying Enterprise VR at Scale
How to Avoid Common Mistakes When Deploying Enterprise VR at Scale
By Lina Srebrova, 05 Mar 2021

How Emperia Uses VR to Market Art and Luxury Fashion Brands During COVID
How Emperia Uses VR to Market Art and Luxury Fashion Brands During COVID
By Caitlin Bailey, 19 Feb 2021

NVIDIA’s Holodeck, Exploring Omniverse & Boundless XR – Field of View with Greg Jones
NVIDIA’s Holodeck, Exploring Omniverse & Boundless XR – Field of View with Greg Jones
By AIXR Team, 25 Jan 2021

A Year in the Eyes of the Academy
A Year in the Eyes of the Academy
By AIXR Team, 18 Dec 2020

The Coming Realignment: Strategies to address the future of Extended Reality
The Coming Realignment: Strategies to address the future of Extended Reality
By Skye Priestley, 11 Dec 2020

How does volumetric video transform storytelling in immersive experiences?
How does volumetric video transform storytelling in immersive experiences?
By Raquel Cardoso, 04 Dec 2020

The Making of The Virtual VR Awards
The Making of The Virtual VR Awards
By AIXR Team, 27 Nov 2020

Free-Roam VR in 2020: Challenges And Opportunities
Free-Roam VR in 2020: Challenges And Opportunities
By Pavel Chernenko, 20 Nov 2020

A 3-Step Guide to Measuring Success From VR Training
A 3-Step Guide to Measuring Success From VR Training
By Albert Liu, 06 Nov 2020

Early years with VR & HTC and future of remote working – Field of View with Alvin Wang Graylin
Early years with VR & HTC and future of remote working – Field of View with Alvin Wang Graylin
By AIXR Team, 03 Nov 2020

Marketing Your Virtual Reality Game with Dynamic Online Community Building
Marketing Your Virtual Reality Game with Dynamic Online Community Building
By Adam Kuta, 27 Oct 2020

The Benefits of XR Training – Part 2: Why Isn’t Everyone Using XR Training?
The Benefits of XR Training – Part 2: Why Isn’t Everyone Using XR Training?
By Tom Houston, 23 Oct 2020

Star wars, Galaxy’s Edge & Working at Disney – Field of View with Vicki Dobbs Beck
Star wars, Galaxy’s Edge & Working at Disney – Field of View with Vicki Dobbs Beck
By AIXR Team, 22 Oct 2020

Robots, Rockets & NASA! The new frontier of VR & AR – Field of View with Marco Tempest
Robots, Rockets & NASA! The new frontier of VR & AR – Field of View with Marco Tempest
By AIXR Team, 21 Oct 2020

The Benefits of XR Training – Part 1: Incorporating Training into the Real World
The Benefits of XR Training – Part 1: Incorporating Training into the Real World
By Tom Houston, 02 Oct 2020

What Lies Beyond? Exploring Exoplanets in 360°
What Lies Beyond? Exploring Exoplanets in 360°
By Julia Le Gallo, 18 Sep 2020

Disruption is Inevitable: How to Prepare for an AR Revolution
Disruption is Inevitable: How to Prepare for an AR Revolution
By Colby Gallagher, 04 Sep 2020

How Entropia Extended Reality with UMW Galeriku
How Entropia Extended Reality with UMW Galeriku
By Ramakrishnan C.N., 28 Aug 2020

Creating a Solid Use Case for VR Soft-Skills Training
Creating a Solid Use Case for VR Soft-Skills Training
By Sam Watts, 07 Aug 2020

7 Golden Rules to Becoming a Successful AR/VR Startup
7 Golden Rules to Becoming a Successful AR/VR Startup
By Antony Vitillo, 31 Jul 2020

The Magical Combination of Water and Virtual Reality Part 2

The Magical Combination of Water and Virtual Reality Part 2
By Ando Shah, 17 Jul 2020

The Magical Combination of Water and Virtual Reality Part 1

The Magical Combination of Water and Virtual Reality Part 1
By Ando Shah, 13 Jul 2020

The Science Behind Keeping AR Learning Safe
The Science Behind Keeping AR Learning Safe
By Duane Dunston, 03 Jul 2020

Fulfilling the Dream of Human Flight with Virtual Reality

Fulfilling the Dream of Human Flight with Virtual Reality
By Aleko Lilly, 26 Jun 2020

Generalists and Specialists in XR: Mechanisms for Coping and Survival
Generalists and Specialists in XR: Mechanisms for Coping and Survival
By Panos Voulgaris, 19 Jun 2020

How to start a developer career in Virtual & Augmented Reality?
How to start a developer career in Virtual & Augmented Reality?
By Artur Meyster, 12 Jun 2020

Recreating How First Class Feels with British Airways
Recreating How First Class Feels with British Airways
By Adam Randall, 05 Jun 2020

Digital Therapeutics: A Modern Solution to Chronic Pain Management
Digital Therapeutics: A Modern Solution to Chronic Pain Management
By Aaron Gani, 29 May 2020

Scalable, Safe & Effective PPE Training using Virtual Reality
Scalable, Safe & Effective PPE Training using Virtual Reality
By Janis Kondrats, 22 May 2020

Putting the Reality into XR: Is the Real World Making a Resurgence Inside Virtual Experiences?
Putting the Reality into XR: Is the Real World Making a Resurgence Inside Virtual Experiences?
By Susana Grilo, 08 May 2020

Exploring the New Era of Music Videos from Your Living Room
Exploring the New Era of Music Videos from Your Living Room
By Alex Van Happen, 01 May 2020

COVID-19: XR Opportunities During Crisis
COVID-19: XR Opportunities During Crisis
By AIXR Team, 24 Apr 2020

Is Your XR Startup Remote Work Ready?
Is Your XR Startup Remote Work Ready?
By AIXR Team, 15 Apr 2020

Surviving COVID-19 as an LBE Company

Surviving COVID-19 as an LBE Company
By Kevin Williams, 10 Apr 2020

Extending Community Participation with XR for Urban Planning
Extending Community Participation with XR for Urban Planning
By Gunita Kuļikovska, 03 Apr 2020

“Open Locomotion”: A Call for Standardization of VR Movement Input
“Open Locomotion”: A Call for Standardization of VR Movement Input
By Holger Hager, 20 Mar 2020

Breathing Life into Architectonic Digital Experiences with Volumetric Video
Breathing Life into Architectonic Digital Experiences with Volumetric Video
By Alex Van Happen, 13 Mar 2020

Planning for Scalable XR Deployment: the Problem of Hygiene
Planning for Scalable XR Deployment: the Problem of Hygiene
By Amy Hedrick, 06 Mar 2020

Getting Started with Social VR for Enterprise: Everything You Need to Know
Getting Started with Social VR for Enterprise: Everything You Need to Know
By Niclas Johansson, 21 Feb 2020

A Fisherman’s Tale: Fishing for Concepts
A Fisherman’s Tale: Fishing for Concepts
By Alexis Moroz, 14 Feb 2020

VR Locomotion: an Innovative Solution to an Age Old Problem
VR Locomotion: an Innovative Solution to an Age Old Problem
By Holger Hager, 07 Feb 2020

Revolutionising Design with VR Collaboration
Revolutionising Design with VR Collaboration
By Joe Connolly, 24 Jan 2020

XR Companies: Tax-Efficient Employee Rewards through EMI
XR Companies: Tax-Efficient Employee Rewards through EMI
By Sarah Friend, 10 Jan 2020

Industry 4.0: Unlocking XR’s Potential with 5G, Big Data & More
Industry 4.0: Unlocking XR’s Potential with 5G, Big Data & More
By Monica Neel, 03 Jan 2020

20XR: A Glimpse into the Next Decade of AR – Part 2/2
20XR: A Glimpse into the Next Decade of AR – Part 2/2
By Stephen Black, 27 Dec 2019

20XR: A Glimpse into the Next Decade of AR – Part 1/2
20XR: A Glimpse into the Next Decade of AR – Part 1/2
By Stephen Black, 20 Dec 2019

OMS: True-to-life Training – Without Risking Lives
OMS: True-to-life Training – Without Risking Lives
By Jessica McGahan, 06 Dec 2019

Fact to Feeling: How VR is Transforming Marketing
Fact to Feeling: How VR is Transforming Marketing
By Andreea Ion Cojocaru, 06 Dec 2019

Transforming 360 VR Content: How Kagenova Became the UK’s Hottest VR Startup
Transforming 360 VR Content: How Kagenova Became the UK’s Hottest VR Startup
By Eugenie Abbott, 15 Nov 2019

Using VR Training to Solve the Workplace “Revolving Door” Problem
Using VR Training to Solve the Workplace “Revolving Door” Problem
By James Watson, 08 Nov 2019

The Journey to Mass Adoption: Why VR is the New Color TV
The Journey to Mass Adoption: Why VR is the New Color TV
By Stephanie Llamas, 01 Nov 2019

UX Meets XR: The Drive Towards the Future of Mobility
UX Meets XR: The Drive Towards the Future of Mobility
By Maya Guice, 25 Oct 2019

A WWI Time Machine: The Making of War Remains

A WWI Time Machine: The Making of War Remains
By Taylor Williams, 18 Oct 2019

Narrative VR Filmmaking: Lessons Learned from Eleven Eleven
Narrative VR Filmmaking: Lessons Learned from Eleven Eleven
By Mehrad Noori, 11 Oct 2019

Financial Controls to Support Business Growth for Startups
Financial Controls to Support Business Growth for Startups
By Andy Huddleston, 04 Oct 2019

How Hologate is Shaking up the LBE Sector
How Hologate is Shaking up the LBE Sector
By Dave Blank, 27 Sep 2019

VR for Education, Learning and Development – Top Valid Use Cases
VR for Education, Learning and Development – Top Valid Use Cases
By Sam Watts, 20 Sep 2019

How Shadow Point’s Portals Were Created for Oculus Quest
How Shadow Point’s Portals Were Created for Oculus Quest
By Matt Hubery, 13 Sep 2019

Digital Divides & Opportunity Gaps: How the Future of AR Will be Divisive

Digital Divides & Opportunity Gaps: How the Future of AR Will be Divisive
By Barron Webster, 06 Sep 2019

How to Run A Global XR Event – Inside the Planning of XRDC 2019
How to Run A Global XR Event – Inside the Planning of XRDC 2019
By Katie Stern, 30 Aug 2019

How Can the Industry Work to Improve UX UI Design and Drive Adoption? – Part 3/3
How Can the Industry Work to Improve UX UI Design and Drive Adoption? – Part 3/3
By Filip Healy, 23 Aug 2019

Experts from Vive VR and Magic Leap Talk UX Design Challenges – Part 2/3
Experts from Vive VR and Magic Leap Talk UX Design Challenges – Part 2/3
By Filip Healy, 16 Aug 2019

4 Key Challenges Facing UX Design for XR – And How to Solve Them – Part 1/3
4 Key Challenges Facing UX Design for XR – And How to Solve Them – Part 1/3
By Filip Healy, 09 Aug 2019

How to Raise Millions in Investment – Without Relying on VCs
How to Raise Millions in Investment – Without Relying on VCs
By Rachel Loosley, 02 Aug 2019

How to Gamify VR for Training
How to Gamify VR for Training
By Christoph Sitar, 12 Jul 2019

Creating High-Quality Training Experiences with VR
Creating High-Quality Training Experiences with VR
By ITI, 05 Jul 2019

VR for Medical Professionals: The Toughest Critics Become the Strongest Advocates
VR for Medical Professionals: The Toughest Critics Become the Strongest Advocates
By Melissa Herbold, 28 Jun 2019

How an Indie VR Developer Raised over 500k – And What You Can Learn from It
How an Indie VR Developer Raised over 500k – And What You Can Learn from It
By Cooperative Innovations, 21 Jun 2019

Why VR/AR Developers Should Prioritize Accessibility in UX/UI Design
Why VR/AR Developers Should Prioritize Accessibility in UX/UI Design
By Ben Formaker-Olivas, 14 Jun 2019

How ZeroLight uses Foveated Rendering in Enterprise VR
How ZeroLight uses Foveated Rendering in Enterprise VR
By Chris'O Connor, 07 Jun 2019

Examining the Relationship between VR, Soft Skills Training and KPI’s
Examining the Relationship between VR, Soft Skills Training and KPI’s
By Bobby Carlton, 31 May 2019

Is 5D the Next Evolutionary Step for VR?
Is 5D the Next Evolutionary Step for VR?
By Elodie Maizeray, 24 May 2019

How Immersive Technology is Changing the Face of Recruitment
How Immersive Technology is Changing the Face of Recruitment
By Martyn Makinson, 17 May 2019

Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?
Creating Socially Impactful VR Experiences – Case Study: What Will Your Day Bring?
By Deborah Charles, 10 May 2019

Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld

Behind the Scenes of the Kraken Unleashed VR Roller Coaster at Seaworld
By Figment Productions, 03 May 2019

Pebble Studios Talks Duck Tales and Creating Quality 360 Films
Pebble Studios Talks Duck Tales and Creating Quality 360 Films
By Pebble Studios, 26 Apr 2019

Tips for Getting the Most Out of Your VR Demo Experience
Tips for Getting the Most Out of Your VR Demo Experience
By Ben Reed, 19 Apr 2019

Training for the Future & The Future of Training
Training for the Future & The Future of Training
By Daniel Fraga, 12 Apr 2019

How to Boost your Brand’s Voice through VR Marketing
How to Boost your Brand’s Voice through VR Marketing
By Jane Metlikovec, 05 Apr 2019

The Origins of Lone Echo
The Origins of Lone Echo
By Ru Weerasuriya, 29 Mar 2019

Creating Haptic Feedback in VR – The Technology behind Ultrahaptics
Creating Haptic Feedback in VR – The Technology behind Ultrahaptics
By Robert Blenkinsopp, 22 Mar 2019

Innovating and Evolving the Next Generation of VR Gaming
Innovating and Evolving the Next Generation of VR Gaming
By Russell Harding, 15 Mar 2019

How London is Shaping Up to be Europe’s Hub for Immersive Technology
How London is Shaping Up to be Europe’s Hub for Immersive Technology
By Francesca Corradini, 08 Mar 2019

The Making of Pixel Ripped 1989
The Making of Pixel Ripped 1989
By Jesus Fabre, 01 Mar 2019

Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming

Catsuits, Reworking PolygonVR and Bleeding-Edge VR Tech – BTS with Neurogaming
By Dima Neiaglov, 15 Feb 2019

What Makes an Award Winning VR Project?
What Makes an Award Winning VR Project?
By Luke Roberge, 08 Feb 2019

Developing Educational VR Games: The Importance of Playtesting and Teacher Input
Developing Educational VR Games: The Importance of Playtesting and Teacher Input
By Schell Games Team, 01 Feb 2019

The Making of the VR Awards 2018 – On GreenSpark
The Making of the VR Awards 2018 – On GreenSpark
By Luke Roberge, 31 Jan 2019

Behind the Conception of The Gallery: Heart of the Emberstone
Behind the Conception of The Gallery: Heart of the Emberstone
By Antony Stevens, 27 Jan 2019

3 Rules to Create A Successful VR Application
3 Rules to Create A Successful VR Application
By Samuel Huber, 27 Jan 2019

How to Make Your VR Company More Attractive to Investors
How to Make Your VR Company More Attractive to Investors
By Stephen Croome, 26 Jan 2019

The Making of Coco VR
The Making of Coco VR
By Kalan Ray, 26 Jan 2019

Directing 360 VR Films – Why Look Through the Window When you Can be in the Room?
Directing 360 VR Films – Why Look Through the Window When you Can be in the Room?
By Mary Matheson, 26 Jan 2019

The Skills Gap in Immersive Technology and How we can Close it
The Skills Gap in Immersive Technology and How we can Close it
By Toby Allen, 25 Jan 2019

Managing Communities in VR – Establishing Sustained Value at No Cost
Managing Communities in VR – Establishing Sustained Value at No Cost
By Andreas Juliusson, 25 Jan 2019

Bringing the Star Wars Universe into VR: The Making of Secrets of the Empire
Bringing the Star Wars Universe into VR: The Making of Secrets of the Empire
By Ben Snow, 25 Jan 2019

How VR Could be the Next Big Platform for Esports
How VR Could be the Next Big Platform for Esports
By Kornel Meszaros, 24 Jan 2019

VR: The Path to Mass Adoption
VR: The Path to Mass Adoption
By Patrick O’Luanaigh, 24 Jan 2019

Applications of VR Technology to Mental Health Issues
Applications of VR Technology to Mental Health Issues
By Jason Freeman, 23 Jan 2019

How to Create Award Winning VR & AR Experiences for Children
How to Create Award Winning VR & AR Experiences for Children
By Jade Williams, 23 Jan 2019

Behind the Scenes of the Creation of Virti
Behind the Scenes of the Creation of Virti
By Luke Roberge, 23 Jan 2019

Nanopixel’s Bosteon: Creating your Dream House before it’s Even Built
Nanopixel’s Bosteon: Creating your Dream House before it’s Even Built
By Nanopixel Team, 22 Jan 2019

A New Paradigm for Computer Interfaces with XR and Web 3.0
A New Paradigm for Computer Interfaces with XR and Web 3.0
By Theo Turner, 22 Jan 2019

The Production Process Behind Visyon’s A Window to our World
The Production Process Behind Visyon’s A Window to our World
By Joseph Killoran, 22 Jan 2019

“The VR Awards are a vital component of supporting and recognising validated use-cases for immersive technology at enterprise level highlighted by the large turnout and strong representation within the industry.”

Virti 

VR Healthcare of the Year 2018 Winner

Our Members Three

 

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