Advisory Groups

XR Education & Training Advisory Group

Changing the way we learn forever.

Creating Educational & Corporate Training Tools

The XR Education & Training Advisory Group consists of industry experts creating effective and engaging training and education scenarios. This ranges from large corporate training deployments to edutainment for schools, this group is dedicated to establishing XR as an educational tool.

The group aims to explore the potential for XR to support and enhance learning, and prove the value of digital transformation at all levels of education as well as corporate environents. They will also look to change perceptions among all institutions to XR as a learning and development tool through publically shared and distributed best practices and reports.

Our Panel Members

Sophie ThompsonCo-Founder, Virtual Speech

Advisory Group Chair

Sophie Thompson is the COO and Co-founder of VirtualSpeech, an award-winning VR education platform for soft skills training. She started the company by using VR to overcome her fear of public speaking, and has since spoken about her journey live on BBC World News. Her work with VirtualSpeech has won her awards such as Young Entrepreneur of the Year at the GB Entrepreneur Awards, Most Inspirational Woman in Tech, and VirtualSpeech was the LPI’s Start Up Learning Provider of the Year in 2019.

VirtualSpeech is an award-winning VR education platform for soft skills training, with a focus on communication skills such as public speaking, sales, and leadership. It was the world’s first platform to combine e-learning with practice in VR and has been featured in The New York Times, Forbes, Wall Street Journal and Huffington Post. VirtualSpeech has helped over 300,000 users across 125+ countries to improve their skills and confidence through VR, and have worked with major Universities and companies, such as Imperial College Business School and Vodafone.

Jon Foo CEO, Vue Networks

Jonathan Foo is a 25-year veteran of the media, technology and education industries.  He is known to have led the industries in business, content and technological advancements.In 2010, Jonathan’s company was bought over by Singapore tech firm Creative Technology Ltd and was renamed Vue Networks. 

Vue Networks is currently a strategic partner of the Singapore University of Social Sciences (formerly called SIM University), where Jonathan has taught Digital Media courses for more than a decade.  Jonathan has designed 7 level-3 courses as part of the Bachelor of Multimedia Technology and Design at SUSS.  He was also a pioneer eLearning developer, having designed three eLearning modules and was awarded the Bronze certificate for collaborative eLearning by SST, SUSS.  Jonathan was awarded SUSS’s Innovation Seed Grant 2017 for research in “Developing the tools and systems for Immersive VR 360 Live Streaming Video in eLearning”. 

Brooke Morril  Director of Education, Schell Games

Dr. Brooke Morrill serves as the Director of Education at Schell Games. Morrill uses her expertise in behavioral science, psychology, and research evaluation to increase the impact of and engagement in the company’s educational and transformational games. She identifies and secures extramural project funding in both the federal and private sectors in order to create and iteratively develop innovative, interactive experiences. In addition, she collaborates with universities and research institutions for product development and evaluation. She also maintains an active Board Certified Behavior Analyst-Doctoral credential from the Behavior Analyst Certification Board.

Morrill’s noteworthy contributions at Schell Games include securing and managing governmental funding for projects including Happy Atoms, HoloLAB Champions, and most recently HistoryMaker VR, all of which are funded through federal grants. Outside of the studio, Morrill serves on the Advisory Board for XR In Learning, a membership network that helps connect the early adopters and top innovators in augmented, virtual, and mixed reality for lifelong learning as well as the immersive learning research network’s (iLRN) State of XR and Immersive Learning Expert Panel.

David TrainorCEO, Sentireal  

An enthusiastic advocate, evangelist and entrepreneur delivering “personal immersive learning”, namely enterprise training that is (a) presented using Virtual and Augmented Reality and (b) automatically personalised and assessed using Artificial Intelligence – for the benefit of people, business and society.

David leads Sentireal, a software development and media production company providing platforms that deliver next-generation personalised training experiences across safety-critical industries including medical, manufacturing and aerospace. 

Christoph SitarCEO, Mediasquad  

Chris is the CEO of MEDIASQUAD, the 2020 VR Social Influencer of the Year, and is passionate about Augmented Reality and Virtual Reality technologies. Combined with an in-depth understanding for 3D animation and game design, this allows him to develop truly excellent AR/VR experiences and trainings. 

Holger Hager CEO & Co-Founder, Cyberith

Holger Hager is an Entrepreneur in the Virtual Reality Industry with a strong background and interest in science and technology. As CEO and & Co-Founder, Holger has watched Cyberith become a world leading provider of professional locomotion devices for virtual reality.

After entering the market in 2016 with the Virtualizer and the Virtualizer ELITE, Cyberith‘s technology has obtained a firm position in a broad field of applications globally.
Over five years of continuous product development and three years of market experience have led us into creating the only second generation VR Treadmill available: The Virtualizer ELITE 2.

Ross Toomer  CEO at TDP

Ross is the CEO of TDP Consulting, a people-focused transformation and development consultancy, in the business of changing the behaviours of individuals, teams and leaders for good. Their specialism is supporting organisations through their transformation journey and enabling behaviour change through innovation, technology and learning that impacts beyond work.

He has also founded Care Reality, a new start up focusing on the development of immersive technology software with a particular focus on Virtual Reality simulations to support learning and workforce mobility across the adult health and social care sector

Join an advisory group and have your voice heard within the immersive industry.

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